Science EducationTurning concepts into engaging interactive experiences
AnimationCharacter driven short films and game development
SimulationsUnderstanding real-world problems with simulations
PHOTON RIOT ANIMATIONART + SCIENCE
Animation and Game Development.
Our ideas start on paper. Designs are developed in Photoshop. Models and characters are built in Blender. Motion-capture is performed in-house. The game engine is Unity3D.
We use character driven storytelling to communicate real scientific principles in our science-fiction narratives.
Gaming technology and augmented reality are used to build interactive training programs for teaching subject specific protocols.
I want to make projects that rock.— Ryan Chen, CEO Photon Riot Animation
America needs to embrace science. If it takes videogames, we will make videogames.— Stephanie Turner Chen, PRESIDENT Photon Riot Animation
Making science come to life.
Ryan Chen started Photon Riot Animation in 2011. In early 2014 Stephanie joined the team, and has since been the driving force behind Photon Riot's new focus on science education. With Stephanie's science background and Ryan's animation and gaming skills they are determined to make entertaining and educational projects for all to enjoy.
Ryan ChenFounder and CEO
Specialties: Animation, Game Development, Motion-Capture, Augmented Reality
Education: MFA Animation - USC 2008 / BA Film Digital Media - UCSC 2004
Stephanie Turner ChenPresident and Scientific Content Developer
Specialties: Neuroscience, Electrophysiology, Molecular Biology, Cell Culture
Education: PhD CMDB - UCR 2010 / BS Biochemistry - UCSC 2004
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